Sunday, January 27, 2019

Liaden Universe Reading Order


One of my favorite science fiction series is the Liaden Universe written by Sharon Lee and Steve Miller. I randomly picked up one of their books and was instantly hooked by the premise, characters and writing. Because I picked a book in the middle of the series, I had this feeling that I was missing a few key concepts. I went to the authors' website to see what order they recommended reading the books. Sadly, they had some wishy washy advice about what order to read the books.

To quote Sharon and Steve, "The Liaden Universe® is not tidy.  Nor is it a series, exactly.  It’s a Universe.  There is therefore no orderly progression, Book One through Book Whatever.  That would be easy and, as previously advertised, we never, ever do anything nice and easy."

I am way too obsessive compulsive to accept that kind of advice, so I decided to create my own reading order list that is roughly chronological. This is a slightly difficult task because several of the novels in the Liaden Universe occur in parallel and there are a number of short story collections that supplement the full length novels.

A note about the short stories: The Liaden short stories have been published at different times and in different collections. Most recently they have been published as three volumes by Baen called Constellation 1, 2 and 3. I will cite these collections in the list below.

0. Lute and Moonhawk stories. These stories are what I would call fantasy stories but they do provide a mythological underpinning to the rest of the Liaden Universe.

0.1 Where the Goddes Sends (Constellation 1) The first tale of Lute and Moonhawk.

0.2 A Spell for the Lost (Constellation 1) The second tale of Lute and Moonhawk.

0.3 Moonphase (Constellation 1) The 55th tale of Lute and Moonhawk.

0.4 The Wine of Memory (Constellation 1) Lute and Moonhawk must save one of his oldest friends.

1. Crystal Soldier (Cantra and Jela) (This is listed as book 9, but it is the first book chronologically) In a galaxy worn down by generations of war against an implacable foe, a star pilot's mission brings him an unexpected ally and a chance to serve his troop—and mankind.

M. Jela Granthor's Guard is a soldier who was born to be a~ soldier, a solider whose genes were selected before birth, whose life was chosen for him as one of service and dedication.

Cantra yos'Phelium is an ace pilot and a thoroughgoing rogue. She trades the dark and the gray markets along the war-torn Rim, running solo, and with an eye firmly on her own profit.

When chance deals her an ex-soldier, she's inclined to leave him where she found him. That was before mutual trouble arose, and Jela proved himself a good man in a tight spot. Still, she thought to ditch him next planet down the line.

Only he wasn't being easy to ditch. Worse, he had a puzzle going that just naturally drew a pilot's close attention.

So the two of them form an unlikely—and uncomfortable - alliance, the soldier intent on his mission; the pirate intent on her survival.

And neither one, in the face of alien technology, outlaws, and the enemy's renewed assaults, can quite forget a life lesson shared by people who live on the edge of chance:

Sometimes, no matter what, you're just going to lose . . .

2. Crystal Dragon (Cantra and Jela) You can't go home again...

What do you do when home is a conspiracy that's been discovered and destroyed? When home is a planet in a star system that's gone missing? When home means working for the destroyers of galaxies When home is a spaceship that's calling out to the enemy? Cantra 'yos Phelium isn't a quitter, but she has more than a little problem: the Enemy has accelerated its attacks and how do you fight an Enemy whose, major form of attack is the de-crystallization of everything around itself? A smuggler with a rogue soldier for a co-pilot, and a tree with an attitude for crew, Cantra's the only one who can get close to the man who holds equations that might, that just might&—thwart the Enemy.

All she has to do is help a young pilot from a missing world, juggle a slippery promise she never quite made to a pair of wizards, and then forget who she is along with everything, and everyone, she's ever known.

3. Balance of Trade (Jethri Gobelyn) Assistant Trader Jethri Gobelyn is an honest, hardworking young Terran who knows a lot about living onboard his family's space going trade ship 'Gobelyn's Market', something about trade, finance, and risk taking and a little bit about Liadens.

Oddly enough, it's the little bit he knows about Liadens that seems likely to make his family's fortune—and his own. In short order, however, Jethri Gobelyn is about to learn a lot more about Liadens . . . like how far they might go to protect their name and reputation. Like the myriad of things one might say—intentionally or not—with a single bow. Like how hard it is to say "I'm sorry!" in Liaden. Like how difficult it is to deal with a beguiling set of Liaden twins who may very well know exactly what he's thinking . . . . Soon it became clear that as little as he knew about Liadens, he knew far less about himself. With his very existence a threat to the balance of trade, Jethri needs to learn fast, or become a pawn in a game that will destroy all he has come to hold dear.

4. Trade Secret (Jethri Gobelyn) Star-spanning galactic trader Jethri Gobelyn’s story continues in the seventeenth entry in the Liaden Universe® series by master storytellers Sharon Lee and Steve Miller.

In a universe full of interstellar intrigue and burgeoning commerce novice Terran trader Jethri Gobelyn, adopted by a Liaden clan after an ill-directed bow of honor insulted the scion of a major Liaden house, is alive and whole to tell the tale. Convinced that the adoption has saved his life and made his future he settles into a comfortable and even elite routine, a Trader's Ring his goal.

Even as Jethri's initiation into the mysteries and joys of Liaden Festival bring him to manhood he's forced to face Necessity and the facts of life: his adoption has also invigorated a net of unfinished Balance far more complex and potentially deadly than a simple Terran blood feud. He must embrace his Terran birthright as well as his Liaden connections while leaving behind the safety of the great Liaden trade ship Elthoria to defend his honor and that of shipmates past and present. Forced to sit Second Board as a back-up pilot on a Liaden Scout ship, Jethri's convinced he's already at wit's end—when several familiar faces threaten all that he knows of himself, and all that he wishes to do.

5. Local Custom (Anne & Er Thom) Each person shall provide his clan of origin with a child of his blood, who will be raised by the clan and belong to the clan. And this shall be Law for every person of every clan . . .

Master trader Er Thorn knows the local custom of Liaden is to be matched with a proper bride, and provide his prominent clan Korval with an heir. Yet his heart is immersed in another universe, influenced by another culture, and lost to a woman not of his world. And to take a Terran wife such as scholar Anne Davis is to risk his honor and reputation. But when he discovers that their brief encounter years before has resulted in the birth of a child, even more is at stake than anyone imagined. Now, an interstellar scandal has erupted, a bitter war between two families—galaxies apart—has begun, and the only hope for Er Thorn and Anne is a sacrifice neither is prepared to make . . .

5.1 Pilot of Koral (Constellation 1) Daav and Er Thom must take up their responsibilities

5.2 Breath's Duty (Constellation 1) Daav must take up a painful task.

6. Scouts Progress (Aelliana & Daav) All of her life, Aelliana Caylon has lived by the rules of her overbearing brother, the head of the Caylon family. Though she is a brilliant mathematician, he has convinced her that she has no worth beyond what value she might have in an arranged marriage.

Then, on a dare, she plays a game of chance—and wins a starship. It is her way to escape her home, her planet, her drab life—if she can qualify as a pilot.

Enter the accomplished Scout and Master Pilot known only as Daav. Aelliana hires him as her instructor. She finds him gifted teacher. He finds her a quick study.

And they also find an unexpected attraction, one that could have dangerous repercussions for them both . . .

7. Mouse & Dragon (Aelliana & Daav) Aelliana Caylon has endured much, and finally, she appears to have won all: a spaceship, comrades, friends—and the love of a pilot she adores.

Even better that her lover—the man who was destined for her, a man as much a loner as she—is also the Delm of Korval, arguably the most powerful person on all of Liad. He has the power to remove her and protect her from the toxic environment of her home Clan. Best of all, he agrees to sit as her co-pilot and her partner in a courier business.

Even happy endings sometimes show a few flaws. Such as Aelliana's home clan being not as agreeable to letting her go as it had first seemed. And the fact that someone is stealing pilots in the Low Port, which falls within the Delm of Korval's honor. Oh, and the revelation that the man she loves—the man who is destined for her—isn't entirely the man she thought he was. And finally, she discovers that even the lift from Liad she'd so fervently desired, is part of a larger plan, a plan requiring her to be someone she never thought she was, or could be.

8. Conflict of Honors (Priscilla & Shan) Sixteen-year-old Priscilla Delacroix was declared legally dead by her mother, High Priestess of the Goddess. Banished to survive on her own, Priscilla has roamed the galaxy for ten years as an outcast—to become a woman of extraordinary skill. . . .

An experienced officer assigned to the Liaden vessel Doxflon, she's been abandoned yet again. Betrayed by her captain and shipmates, she's left to fend for herself on a distant planet. But Priscilla is not alone. Starship captain Shan yos'Galen is about to join Priscilla's crusade for revenge. He has his own score to settle with the enemy. But confronting the sinister crew will be far easier—and safer—than confronting the demons of Priscilla's own mysterious past.

8.1 To Cut an Edge (Short story published in Two Tales of Korval and also published in A Liaden Universe Constellation: Volume 1) (Val Con meets Edger) To Cut an Edge - Explains how Val Con meets the Clutch Turtle, the Edger. And how Val Con got some of his Clutch Turtle name.

8.2 A Day at the Races (Short story published in Two Tales of Korval) (Val Con and Shan) A Day at the Races - A fast moving lark displaying the close friendship between Val Con and Shan, plus their problematic relationship with Kareen. I really feel for this woman who has been abadoned by Daav and had many of her loved ones killed in a battle not yet declared and left to raise the next generation. No wonder she is rigid and rule bound. But Val Con and Shan haven't reached the point of maturity yet to realize what she has gone through; they are true Korval pilots and just a bit ... daring.

9. Agent of Change (Val Con & Miri) Once a brilliant First-in Scout, Val Con yos'Phelium was "recruited" by the mysterious Liaden Department of Interior and brainwashed into an Agent of Change—a ruthless covert operative who kills without remorse.

Fleeing the scene of his latest murderous mission, he finds himself saving the life of ex-mercenary Miri Robertson, a tough Terran on the run from a team of interplanetary assassins. Thrown together by circumstances, Val Con and Miri struggle to elude their enemies and stay alive without slaying each other—or surrendering to the unexpected passion that flares between them.

10. Carpe Diem (Val Con & Miri) On the run from interplanetary assassins, covert operative Val Con yos'Phelium and former mercenary sergeant Miri Robertson have wound up stranded on a distant planet with no rescue in sight. Until they figure out a way back to Liad, these two lost souls must find a way to trust each another—and let their love heal the dark wounds of their past. . . .

Back on Liad, Shan yos'Galan, Val Con's cousin and foster brother, and his life-partner, Priscilla Mendoza, have initiated their own search for the missing member of Clan Korval. But what they don't know is that those who seek to destroy Val Con and Miri are just as determined to bring down Clan Korval. All the deadly enemy needs is someone to unwittingly lead them to their target. . . .

11. Plan B (Val Con & Miri; Shan) Val Con yos'Phelium is a fugitive. The heir of Clan Korval is wanted by the covert Liaden agency known as the Department of the Interior, whose rulers have declared unofficial war against the entire clan. With only his love, Miri Robertson, by his side, Val Con plans a desperate gamble by forming an alliance with Clan Erob on the planet where Miri was born.

But Val Con's cousin, Shan yos'Galan, can't wait for help that may never arrive. With enemy agents closing in, he invokes Plan B—setting in motion a series of events that will have dire consequences not only for him and his life-mate Priscilla Mendoza, but for all of Liad . . .

12. Fledgling (Theo Waitley) Theo Waitley has lived all her young life on Delgado, a Safe World that is home to one of the galaxy's premier institutions of higher learning. Both Theo's mother, Kamele, and Kamele's onagrata Jen Sar Kiladi, are professors at the university, and they all live comfortably together, just like they have for all of Theo's life, in Jen Sar's house at the outskirts of town.

Suddenly, though, Theo's life changes. Kamele leaves Jen Sar and moves herself and Theo back into faculty housing, which is not what Theo is used to. Once settled back inside the Wall, Kamele becomes embroiled in faculty politics, and is appointed sub-chair of her department. Meanwhile, Theo, who has a notation in her file indicating that she is ''physically challenged'' has a series of misadventures, including pulling her best friend down on the belt-ride to class, and hurting a team mate during a scavage game.

With notes piling up in her file, Theo only wants to go ''home,'' to the house in the suburbs, and have everything just like it used to be.

Then, Kamele uncovers evidence of possible dishonest scholarship inside of her department. In order to clear the department, she and a team of senior professors must go off-world to perform a forensic document search. Theo hopes this will mean that she'll be left in the care of the man she calls ''Father,'' Professor Kiladi, and is horrified to learn that Kamele means to bring Theo with her!

13. I Dare (Pat Rin & Natesa; Ren el & Anthora) This long-awaited culmination of the Locus best-selling Agent of Change sequence of Sharon Lee and Steve Miller's internationally acclaimed Liaden Universe® novels, pits unexpected friends and enemies against each other in a war that spans planets and races and threatens to bring interstellar violence to the very surface of fabled Liad. Val Con yos'Phelium—a Scout, former Agent of Change, husband, brother to Turtles, and designated heir to Clan Korval's fortune and mission.. .whether you considered him respectable or not, no one would call him a gambling man. When he reappears demanding Balance and retribution, on his capable shoulders the fate of his Clan, his world, and his civilization...

Pat Rin yos'Phelium—fond father, bon vivant, ne'er-do-well... and a professional gambler. The enemies of Korval have offered Pat Rin the Ring that would make all of Korval's holdings his own and a Juntavas Judge has offered Pat Rin a world... When he appears with hired guns in tow no one is expecting him and no one knows what he'll do. For you see, Pat Rin is a gambling man.

14. Saltation (Theo Waitley) Theo Waitley is a Nexus of Violence. Thrust mid-year into a school for pilots far from the safe haven of her birth home on scholarly Delgado, young Theo Waitley excels in hands-on flying while finding that she's behind the curve in social intricacies as well as in math. Her mentors try to guide her studies and training into the channels best suited to her special abilities and inclinations, including suggesting that she should join in the off-world student association, a plan resulting in mixed success.

After a series of confrontations, fights, and ultimately a riot after which she is thanked for not killing anyone, Theo is named a "nexus of violence" by the school's administration. Facing suspension and carrying little more than a hastily procured guild card, a pistol taken from an attacker, and the contents of her pants pockets, Theo must quickly decide if she's ready to return to Delgado in disgrace, or launch herself into the universe as a freelance pilot with credentials she's already earned.

15. Ghost Ship (Clan Korval and Theo Waitley) The new novel in the Liaden Universe® series. Over a quarter million copies sold in this series to-date! Space ships, action, adventure—all tied together with a strong dollop of romance and family saga—make this a compelling series for a wide range of readers, from romance to military SF lovers alike.

Theo Waitley is an ace starship pilot—and pure maverick. Her mom is a renowned Terran scholar and her birth father is an interstellar aristocrat in hiding. Whatever, thinks Theo. She still feels like a socially-challenged misfit. But after being selected to train with the best-of-the-best at the pilot academy, she figures she can leave behind those gawky, misfit days of teenage angst that made life so complicated before! But for Theo, life is about to get even MORE complicated—and deadlier still. For even though she’s survived the Academy and become one of the best pilots in the galaxy, the past is about to blast her with gale-force winds. Theo can run, but she can’t hide. Her destiny as master pilot and leader of a powerful Liaden clan calls, and there are LOTS of enemies who will try to make sure she’s quite dead before she has the chance to make an answer.

16. Necessity's Child (The Kompani) Stirring SF adventure from master storytellers Sharon Lee and Steve Miller—#16 in the award-winning Liaden Universe® saga. Space ships, action, adventure—all tied together with a strong dollop of romance and clan intrigue—make this a compelling series for a wide range of readers, from romance to military SF lovers.

The kompani see none as an enemy, and yet few as friend. The kompani exist in many places, living quietly in the shadows, thriving off the bounty that others have no wit to secure, nor skill to defend. Their private history is unwritten; their recall rooted in dance and dream. The Clan Korval is in many ways the opposite of the kompani. The interstellar trading clan is wealthy in enemies, fortunate in friends. Korval protects itself with vigor, and teaches even its youngest children the art of war.

And when representatives of Clan Korval arrive on the planet Surebleak where the kompani has lived, secret and aloof, the lives of three people intersect— Kezzi, apprentice to the kompani's grandmother; Syl Vor, Clan Korval's youngest warrior; and Rys, a man without a world, or a past.

17. Dragon Ship (Clan Korval and Theo Waitley) First Class courier pilot Theo Waitley was already known as a nexus of violence—and then she inherited the precarious captaincy of a mysterious self-aware ship. Now she has a trade route to run for Clan Korval while she convinces the near mythic ghost ship Bechimo—and herself—that she wants to commit herself as the human side to their immensely powerful symbiosis. While her former lover battles a nano-virus that’s eating him alive, Theo is challenged to rescue hundreds of stranded pilots and crewmen from an explosive situation in near orbit around a suddenly hostile planet. Lovers, enemies, an ex-roomie, and a jealous spaceship are all in peril as Theo wields power that no one in the universe is sure of, especially her.

18. Dragon in Exile (Clan Korval and the Kompani) Clan Korval rebuilds its fortunes on the gritty, semi-anarchic planet of Surebleak. Over a quarter million Liaden Universe® books are in print with an audience that keeps growing!

Star-trading Clan Korval—known to Terrans as the Tree-and-Dragon Family and to the locals simply as "the Dragon"—has been convicted of crimes against the homeworld. No matter that one of the "crimes" consisted of saving the elitist planet of Liad from very real internal threats, the Council of Clans wanted Korval heads to roll. Unfortunately for the Council, the Dragon's allies conspired to impose a milder punishment for saving the world: banishment, rather than execution.

Now relocated to the free-for-all world of Surebleak, the Dragon is under contract to keep the Port Road open to all traffic, and to back the New Bosses in imposing law and order on a society originally based on larceny and assassination. This modest rustication is going surprisingly well, until Korval discovers that the enemy they'd sought to destroy. . .wasn't quite destroyed, and is more determined than ever to eradicate Korval.

While the banishment killed no one initially, many of Korval’s trading allies are spooked, and some are reneging on ancient agreements, leaving the Dragon to make its own way. The clan’s efforts to stealthily recruit new allies is going haywire, and a secret death toll is rising even as the clan’s adherents endure increasing exposure to danger and deceit off-world.

To make matters worse, an active portion of Surebleak's native population liked the Old Ways just fine, and are conspiring to take the New Bosses—and the Dragon—down, and are sure they have the firepower and people to do it.

The exiled Dragon has to make an urgent choice—accept an alliance with criminals or face down each and every enemy in person, one by one.

19. The Gathering Edge (Clan Korval) The luck runs rough around Theo Waitley. Not only are people trying to kill her and capture the self-aware intelligent ship Bechimo to whom Theo is bonded, they’re also trying to arrest her crew members, and throw the dignity of an important passenger, the duly-constituted norbear ambassador Hevelin, into question.

No wonder Theo and her crew felt the need of a break, and retired to what Bechimo refers to as "safe space." Unfortunately, safe space may not be so safe, anymore. It seems that things are leaking through from another universe, and another time. In fact, whole spaceships are coming through. One of those ships is a blasted battleship seemingly fleeing a long-lost war. What’s more, its crew may be members of Theo’s ancient ancestral line—her relatives. It’s certain that they are in dire need of help. Theo has a choice to make. It seems that Bechimo’s “safe space” is about to become deadly perilous.

20. Alliance of Equals (Theo Waitley) Beset by the angry remnants of the Department of the Interior, challenged at every turn by opportunists on their new homeworld of Surebleak, and somewhat low on funds, Clan Korval desperately needs to reestablish its position as one of the top trading clans in known space. To this end, Master Trader Shan yos'Galan, aboard Korval's premier trade ship, Dutiful Passage, is on a mission to establish new business associations and to build a strong primary route that links well with existing Loops and secondary routes.

But reestablishing trade and preserving the lives of the few remaining members of the clan aren't all of Korval's problems. Matters come to a head as Dutiful Passage, accustomed to being welcomed and feted at those ports on its call-list, finds itself denied docking, and blacklisted, while agents of the DOI mount armed attacks on others of Korval's traders, under the very eyes of port security systems.

Traveling with Dutiful Passage on this unsettling journey is Padi yos'Galan, the master trader's heir and his apprentice. Padi is eager to make up for time lost due to Korval's unpleasantness with the Department of the Interior. She is also keeping a secret so intense that her coming of age, and perhaps her very life, is threatened by it.

21. Neogenesis (Clan Korval and Theo Waitley) Menace from Back Space Looming out of the Dust of Time

The Complex Logic Laws were the result of a war waged hundreds of years in the past, when two human powers threw massive AI navies at each other and nearly annihilated themselves. Being human, they blamed their tools for this near miss; they destroyed what was left of the sentient ships, and made it illegal to be, manufacture, or shelter an independent logic.

Strangely, however, the Free Ships and other AIs did not turn themselves in or suicide, they merely became wary of humans, and stayed under their scans. A clandestine support network grew up, including hidden yards where smart ships were manufactured, and mentors--humans specially trained to ease a new intelligence into the universe--socialized them, and taught them what they needed to know to survive.

Among those with a stake in the freedom of Independent Logics is Theo Waitley, who is somewhat too famously the captain of intelligent ship Bechimo. Theo's brother, Val Con yos'Phelium, presides over a household that has for a generation employed an AI butler. Recently, he approved the "birth" of the butler's child, who was sent, with human mentor Tolly Jones, to rescue or destroy an orphaned AI abandoned at a remote space station.

Then there's Uncle, the shadowy mastermind from the Old Universe, whose many projects often skirt the boundaries of law, both natural and man-made – and the puppet-masters at the Lyre Institute, whose history is just as murky – and a good deal less honorable.

All have an interest in the newly-awakening Self-Aware Logic that is rumored to have the power to destroy universes.

The question is: Who will get to it first?

Monday, October 29, 2018

Little Becca and the Science Experiment


Back in 2002, Little Becca participated in a science fair. 


She calculated the Ph level of a bunch of household items using red cabbage.


It was kind of like making potions.


Little Becca is now big Becca, but she is still making potions.


Sunday, April 15, 2018

The Trouble With Tribbles


OK, who remembers the classic Star Trek episode, "The Trouble with Tribbles"? Well apparently this is a real thing because there was a Tribble living in our vacuum cleaner. This is what happens when you live with a bunch of long haired girls. I couldn't figure out why the vacuum wasn't doing its job. Mr. Dyson made me a solemn promise that my vacuum would never lose suction. I don't think his fancy algorithms were any match for the long haired shedding people in my house though. 



Tribbles were first shown in an episode of the second season of the original series, "The Trouble With Tribbles" (1967). They have appeared in several subsequent series, as well as in a number of Star Trek feature films, and in video games such as Star Trek: Armada II.

A tribble
According to Star Trek canon, tribbles are native to the planet Iota Geminorum IV. They appear as small bundles of fur with no other visible features. Their coloring ranges from white and grey to black, as well as speckled brown, yellow and orange. According to Dr. Leonard McCoy's dialogue, their only two purposes in life appear to be to eat and to reproduce, and they perform both of these functions exceptionally well. McCoy concludes that tribbles use over 50% of their metabolism for reproduction and that they are born pregnant.


Wednesday, April 11, 2018

Disney Discounts


So, I'm always looking for Disney Discounts. Because I like Disney and I like Discounts. It's like chocolate and peanut butter.

I ran across this webpage. It lists the time of year when Disney announced discounts for their parks. I'm posting it here so that I don't forget it. You are welcome to use it too if you want. https://www.mousesavers.com/historical-information-on-walt-disney-world-resort-discounts/#codechart

Also, I would be remiss if I didn't give a shout out to my favorite vacation planner Mary Mast Travels. If you are interested in getting a free quote for a Disney or Universal Trip, please send her a note. https://www.facebook.com/MaryMastTravels/

Thursday, September 18, 2014

Random Road Trip - Day 6 (18 Sep 2014)

This is going to be a very quick update to the Random Road Trip Blog.  The dice are safely ensconced in their travel bag. We decided to take the day off from traveling today.  If you are going to take the day off, there are much worse places than Destin, Florida.  The weather is lovely, mostly sunny, 88 degrees.

Here is where we have been on this trip:


Today, we laid on the beach and swam in the Gulf of Mexico.

Mary and Jack and the Gulf of Mexico
We also met up with Mary's friend Mare Gilmore who lives in Destin. We are jealous.

Captain's Log Supplemental: For dinner tonight, Mary and I went to dinner with Mare Gilmore to Dewey's.

Dewey's
Dewey's is definitely not a place we would have stopped without a recommendation.  It is tucked way back in behind some houses.  You have to drive down someone's driveway to get there.  And once you get there, what you see is a food truck with no wheels.  We soldiered on though and we were glad that we did.  Good call Mare!

Clean Up Crew

Dock at Dewey's

Seating at Dewey's

Sunset at Dewey's

Mary, Jack and Mare at Dewey's


Wednesday, September 17, 2014

Random Road Trip - Day 5 (17 Sep 2014)

Hello Everyone!  In case you missed the last couple of days here is where we have been so far:


-------------------------------------------------------------------------------------
Total - 1,410 miles (Six States)

At the beginning of day 5, we owed the dice two more hours to the east from our location in Jacksonville, FL. There is just one problem with that.  Jacksonville is almost on the Atlantic Coast.  So we decided to drive to the Atlantic Ocean and walk along the beach for an hour.  I'm sure that the dice will understand.  The beach was very pleasant and we were very surprised how warm the water was.  
Jack and Mary on Jacksonville, FL Beach

Random Bird with cool reflection

Script A - Roll Tide

Roll Tide Roll

Jacksonville Florida Beach Looking North

Jacksonville Florida Beach Looking South

Sand Dune
After we walked along the beach for an hour, it was time to roll the dice again.  

West 5 Hours
And verdict is West for five hours.  That takes us to approximately the Destin/Panama City area.

We drove straight through to Destin, Florida and checked into our room.  Then we went to a restaurant across the street called "The Back Porch".  



We had a very nice view of the Gulf of Mexico from our table.

View of the Gulf from our table.

After dinner we strolled down the beach.  We started the day at the Atlantic Ocean and ended the day on the Gulf of Mexico.  If we can just get to the Pacific Ocean by tomorrow we can achieve the trifecta.
Sunset Walk on the Beach
Today was the longest travel day by far.  We drove 385 miles and never left the state of Florida.

Day 5 - 385 Miles (Florida)

Tomorrow is going to be a non-travel day.  We need a little bit of a break.  Mary and I have decided to spend an extra day at the Destin, FL Beach. And you know what?  We can do that because we have no place to be and all week to get there.

Tuesday, September 16, 2014

Random Road Trip - Day 4 (16 Sep 2014)

Operation Random Road Trip continues.  In case you missed the last couple of days here is where we have been so far:

At the end of day 3 we were in Savannah, Georgia and we owed the dice 2.5 hours of driving to the Southwest.  We decided to explore a few museums in the Savannah area before we paid off the dice. 

Our first stop was the Georgia Railroad Museum.  

The Georgia State Railroad Museum (formerly called the Roundhouse Railroad Museum) is located at the Savannah Shops Complex of the Central of Georgia Railway (CG) in Savannah, Georgia. The complex is considered the most complete antebellum railroad complex in the United States. The museum, located at 655 Louisville Road, is part of a historic district included in the National Register of Historic Places.The historic railroad structures at the Georgia State Railroad Museum site include a partial Roundhouse with operating turntable, partial Machine Shop, Tender Frame Shop, Blacksmith Shop, Boiler House, Storehouse & Print Shop, Lumber and Planning Sheds, Coach and Paint Shops, and a partial Carpentry Shop which now houses Savannah Children's Museum. Many of these structures are open for visitors to explore.

Jack on a caboose

Jack and Mary at the Roundhouse



After the railroad museum, we walked across the street to the Savannah History Museum.  The museum is housed inside the old passenger terminal at the Central of Georgia Historic Landmark District. It contains artifacts and exhibits relating to the history of Savannah from its establishment to the current time.


Jack and Mary with the bench that Forrest Gump Sat on in the Movie.

Artillery Display

Hats

More hats
Next, we jumped back in the car and drove to Old Fort Jackson.  Old Fort Jackson (usually shortened to Fort Jackson or Fort James Jackson but unrelated to Andrew Jackson) is a restored 19th century fort located two miles east of Savannah on the Savannah River. It is a National Historic Landmark and the oldest standing brick fort in the U.S. state of Georgia.

Old Fort Jackson Aerial View
During the American Civil War, Fort Jackson, along with nearby Fort McAllister and Fort Pulaski, defended Savannah from Union attack. In 1862, Fort Jackson was shelled from a ship captained by an escaped slave named Robert Smalls.

The staff at Old Fort Jackson do an excellent job with interpretive history.  Our guide Private Bradford walked us through daily life at the fort and demonstrated the use of small arms and cannons.  


Private Bradford firing Enfield Rifle
Jack even got a chance to serve on the gun crew of the cannon.  It has been a long time since he did that.


Jack serving on Cannon Crew



Cannon Room at Old Fort Jackson
After we departed Savannah, we had to pay off the 2.5 hours Southwest that we owed to the dice. That 2.5 hour drive dropped us off in the middle of the Okefenokee Swamp.  The Okefenokee Swamp is a shallow, 438,000 acre (1,770 km²), peat-filled wetland straddling the Georgia–Florida border in the United States. A majority of the swamp is protected by the Okefenokee National Wildlife Refuge and the Okefenokee Wilderness. The Okefenokee Swamp is considered to be one of the Seven Natural Wonders of Georgia. The Okefenokee is the largest "blackwater" swamp in North America. The term Okefenokee in Native American is "land of trembling earth". The swamp was designated a National Natural Landmark in 1974.


Mary at Old Homestead in Swamp
We decided to hike on the boardwalk that stretches 3/4 of a mile out into the swamp.  It was actually a pleasant walk.  The only disappointment was that we didn't see any alligators.  We did see a number of birds, frogs, and turtles. We are pretty sure that the alligators were lurking just out of eyesight waiting for us to take a misstep.

Aerial View of Boardwalk Route

Hiking in the Swap

Mary Looking for Alligators

Okefenokee Swamp

Boardwalk Through Swap
So East we started to drive.  That took us as far as Jacksonville, FL by the time we decided to stop.

3 Hours East
Day 4 - 183 Miles (Georgia and Florida)
On day 5 we will drive as far as the coast and no further.  We are once again thwarted by our lack of a boat.  Next time we do a trip like this, we will plan better.

Monday, September 15, 2014

Random Road Trip Day 3 (15 Sep 2014)

OK campers, day 3 was a hoot.  It was a little on the wet side, but we still had a lot of fun despite dodging some rain drops.

Here is the recap from the first two days.

Day 1 - 285 miles (Alabama, Tennessee)
Day 2 - 310 miles (Tennessee, North Carolina, South Carolina)

At the end of day 2, we still owed the dice 3 hours South. Before we departed Columbia, SC we decided to visit the Basic Combat Training Museum at Fort Jackson, SC.

Basic Combat Training Museum, Fort Jackson, SC
From the Basic Combat Training Museum Website: The U.S. Army Basic Combat Training Museum is an official Army museum located on Fort Jackson just outside of Columbia, SC. The museum’s 7,500+ square feet of exhibit space are dedicated to telling the story of how training in the U.S. Army has developed since 1917 when Fort Jackson, then known as Camp Jackson, first opened. Through the museum’s galleries visitors follow the schedule of basic combat training in 2011, learning along the way how the separate elements of training have evolved since WWI.

The museum is free and open to the public, Monday – Friday, 9AM – 4PM. On Family Day, the museum hours are extended from 9AM – 6PM to accommodate the friends and family members of basic combat training graduates at Fort Jackson.

The Basic Combat Training Museum is an element of the Center of Military History (CMH). The Center Of Military History, which reports to the Administrative Assistant to the Secretary of the Army, is responsible for the appropriate use of history throughout the United States Army.

Mary hanging out with a new recruit

Jack getting a basic training haircut

Basic training barracks through the ages

First Aid Training

One of Several holographic Drill Sergeants
One of the coolest things at the museum is the holographic drill sergeants that pop out of nowhere and start yelling at you.  Jack experienced some minor PTSD when the first drill sergeant popped up and started screaming, "Get off the bus recruit!"  That was 28 years ago for Jack, but it got his blood pumping.

Mary throwing a grenade

Huey

Tanks for the memories
After the Basic Combat Training Museum, we also visited the AG/Finance Museum. It was OK, but not nearly as interesting.

We then continued our drive South.  We ended up in Charleston, SC and decided to visit the USS Yorktown.

Mary and Jack at the USS Yorktown in Charleston, SC
Wow!  What a cool museum and history lesson.  Definitely not a handicap accessible museum, but a very cool museum none the less.

Flight Deck of USS Yorktown
This Essex-class carrier was named YORKTOWN in honor of YORKTOWN (CV-5), sunk at the epic Battle of Midway (June 1942). Built in an amazing 16-½ months at Newport News, Virginia, YORKTOWN was commissioned on April 15, 1943, and participated significantly in the Pacific Offensive that began in late 1943 and ended with the defeat of Japan in 1945. YORKTOWN received the Presidential Unit Citation, and earned 11 battle stars for service in World War II. Much of the Academy Award-winning (1944) documentary "The Fighting Lady" was filmed on board YORKTOWN.



In the 1950's, Yorktown was modified with the addition of an angled deck to better operate jet aircraft in her role as an attack carrier (CVA). In 1958, YORKTOWN was designated an anti-submarine aircraft carrier (CVS), and would later earn 5 battle stars for service off Vietnam (1965-1968). The ship also recovered the Apollo 8 astronauts and capsule (December 1968). YORKTOWN was decommissioned in 1970 and placed in reserve; and in 1975, was towed from Bayonne, NJ to Charleston to become the centerpiece of Patriots Point Naval and Maritime Museum. 




Radio Room

Jack driving the Yorktown

Mary sounding General Quarters


So many stairs

Don't complain about dorm rooms
 The Yorktown had a complement of 2,600 officers and enlisted.

Mary in Engine Room

Jack in Engine Room

Dinner for 2,600

Hospital Ward
After spending 3 hours exploring the Yorktown (and barely scratching the surface) we had to roll the dice again to find out where we were heading next.  The verdict was 4 hours Southwest.  Actually, our draw was East but we decided to roll again because East would have placed us in the Atlantic Ocean and we forgot to pack our boat.  So, Southwest it is.

Southwest

On Day 3, we made it as far as Savannah, GA.  We owe the dice 2 more hours Southwest tomorrow on Day 4.

Day 3 - 247 Miles, South Carolina and Georgia